The documentation below (except for the QuickStart Guide) is not available
from the main download of the Xtra. This page will always link to the
most recent versions of the documents. Click on the format descriptor
to download the file.
Doc |
Version |
Format |
Description |
|
Character Controller |
|
pdf
zip 208Kb |
Havok Xtra Character Controller Behavior
Reference Guide. This behavior provides familiar control over a
character within a physically modeled environment. It provides all
the standard walking, running and jumping functionally. Along with
these come the inherent extras in the Havok Xtra by such as sliding
along obstacles, falling of ledges and pushing other simulated objects. |
Lingo Reference |
|
pdf
zip 1Mb |
Havok Xtra Lingo Reference Guide -
lists all Lingo functions and properties for the Havok Xtra. |
Behavior Reference |
|
pdf
zip 200kb |
Havok Xtra Behavior Reference Guide
- gives a description of all behaviors supplied with the Havok Xtra
by default and also details how to go about creating user defined
behaviors using the physics. |
QuickStart Guide
|
|
HTML
zip
38kb
Online
HTML |
A getting started document (in HTML
format) to get you up and running creating physical content with
the Havok Xtra and the Havok HKE exporter for 3ds max. |
Physics Primer |
|
pdf
zip 623kb |
This document brings you through the
fundamentals of physical simulation and the specific approaches
taken by the Havok technology. This is usually the best place to
start before attempting to create physical content. |
Raycast Car Tutorial |
|
rtf
zip 544kb |
The raycast car tutorial demonstrates how to create
a car and a landscape entirely within Director using Lingo commands,
and how to tweak the raycast driving model to achieve convincing
driving motion. The tutorial includes a Director movie which you
can use as a basis for your own vehicle games. Enjoy. |
Pinball Tutorial |
|
pdf
zip 1Mb |
A tutorial detailing how
to create a pinball flipper behavior. This is a great example of
user control over physical objects and the best way to approach
this. It's based on the pinball
demo in the downloads section. |
Car Tutorial |
|
pdf
zip 1Mb |
A convincing car is a good
challenge for a physics engine. This is not a convincing car but
is a nice example of creating car-like behavior using just a block
and lots of impulses / forces. |
Xtra Training Presentation |
1.0 |
powerpoint
zip 2.17Mb |
A presentation to bring you
step by step through physics simulation and the Havok Xtra Workflow. |
Combining Havok Physics &
Animation in Director |
2.0 |
688kb
zip |
This tutorial on "Combining
Havok Physics & Animation in Director" will allow you to
create unyeilding animated models, to create animated models fully
present in the physics simulation and to set up a complex display
proxy for a simpler physical model.
Updated April 10th 2002. |