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Description
This demo shows
the use of proxy collision models for objects in the scene. The
display geometry is shown normally, but the geometry used to actually
represent the object in the physics simulation is superimposed (with
front-face culling enabled). We have 2 armchairs being simulated
on a planar surface. One is modelled in the physics engine as a
sphere and rolls around when pushed. The second is modelled as a
collection of connected boxes to attempt to capture the shape of
the armchair more accurately. This is slightly slower to model that
the sphere but much faster than actually simulating the actual geometry
of the armchair itself (easy to do, but slow to simulate).